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» System-Level Virtualization for High Performance Computing
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SIGGRAPH
1994
ACM
13 years 11 months ago
Priority rendering with a virtual reality address recalculation pipeline
Virtual reality systems are placing never before seen demands on computer graphics hardware, yet few graphics systems are designed specifically for virtual reality. An address rec...
Matthew Regan, Ronald Pose
TRIDENTCOM
2008
IEEE
14 years 1 months ago
A 3GPP system architecture evolution virtualized experimentation infrastructure for mobility prototyping
The 3GPP System Architecture Evolution (SAE) is a very attractive environment from the service provisioning perspective, thanks to the variety of access technologies and mobility ...
Miguel Gómez Rodríguez, Fermí...
ACMACE
2007
ACM
13 years 11 months ago
Application of dimensionality reduction techniques to HRTFS for interactive virtual environments
Fundamental to the generation of 3D audio is the HRTF processing of acoustical signals. Unfortunately, given the high dimensionality of HRTFs, incorporating them into dynamic/inte...
Bill Kapralos, Nathan Mekuz
LCN
2002
IEEE
14 years 13 days ago
Parallel Packet Switching Using Multiplexors with Virtual Input Queues
Parallel Packet Switches (PPS) use internal, parallel switch planes that operate at less than line speed. A PPS can scale-up to faster line speeds than a single-plane switch can. ...
Ahmed Aslam, Kenneth J. Christensen
CLUSTER
2001
IEEE
13 years 11 months ago
SOVIA: A User-level Sockets Layer Over Virtual Interface Architecture
The Virtual Interface Architecture (VIA) is an industry standard user-level communication architecture for system area networks. The VIA provides a protected, directlyaccessible i...
Jin-Soo Kim, Kangho Kim, Sung-In Jung