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CGF
2007
149views more  CGF 2007»
15 years 4 months ago
Interactive Simulation of the Human Eye Depth of Field and Its Correction by Spectacle Lenses
This paper describes a fast rendering algorithm for verification of spectacle lens design. Our method simulates refraction corrections of astigmatism as well as myopia or presbyo...
Masanori Kakimoto, Tomoaki Tatsukawa, Yukiteru Muk...
153
Voted
CGF
2007
158views more  CGF 2007»
15 years 4 months ago
Manipulating, Deforming and Animating Sampled Object Representations
A sampled object representation (SOR) defines a graphical model using data obtained from a sampling process, which takes a collection of samples at discrete positions in space in...
Min Chen, Carlos D. Correa, Shoukat Islam, Mark W....
CIE
2007
Springer
15 years 4 months ago
Multimodal multiplayer tabletop gaming
There is a large disparity between the rich physical interfaces of co-located arcade games and the generic input devices seen in most home console systems. In this paper we argue ...
Edward Tse, Saul Greenberg, Chia Shen, Clifton For...
150
Voted
CN
2007
117views more  CN 2007»
15 years 4 months ago
Secure multicast in dynamic environments
A secure multicast framework should only allow authorized members of a group to decrypt received messages; usually, one ‘‘group key’’ is shared by all approved members. Ho...
Chun-Ying Huang, Yun-Peng Chiu, Kuan-Ta Chen, Chin...
138
Voted
INTERNET
2008
175views more  INTERNET 2008»
15 years 4 months ago
Mashing Up Search Services
through suitable abstractions and tools is a viable option for improving servicebased computations. T he past few years have witnessed end users' increasing involve ment in th...
Daniele Braga, Stefano Ceri, Florian Daniel, David...
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