Clicking is a key feature any interaction input system needs to provide. In the case of 3D input devices, such a feature is often difficult to provide (e.g. vision-based, or trac...
The current standard image-compression approaches rely on fairly simple predictions, using either block- or wavelet-based methods. While many more sophisticated texture-modeling a...
We propose a game-theory-based cross-layer optimization scheme for wireless Direct Sequence Code Division Multiple Access (DSCDMA) visual sensor networks. The scheme uses the Nash...
— Mobile Ad-hoc Networks (MANETs) are seen as an essential technology to support future Pervasive Computing Scenarios and 4G networks. In a MANET, efficient support of multipoint...
Abstract—In this paper, we investigate the problem of controlling node sleep intervals so as to achieve the min-max energy fairness in asynchronous duty-cycling sensor networks. ...