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» TIES: An Engineering Design Methodology and System
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ACMACE
2007
ACM
14 years 25 days ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
ICSE
2008
IEEE-ACM
14 years 9 months ago
Clone detection in automotive model-based development
Model-based development is becoming an increasingly common development methodology. In important domains like embedded systems already major parts of the code are generated from m...
Benjamin Hummel, Bernhard Schätz, Elmar J&uum...
POPL
2005
ACM
14 years 9 months ago
Synthesis of interface specifications for Java classes
While a typical software component has a clearly specified (static) interface in terms of the methods and the input/output types they support, information about the correct sequen...
P. Madhusudan, Pavol Cerný, Rajeev Alur, Wo...
EMSOFT
2008
Springer
13 years 10 months ago
Tax-and-spend: democratic scheduling for real-time garbage collection
Real-time Garbage Collection (RTGC) has recently advanced to the point where it is being used in production for financial trading, military command-and-control, and telecommunicat...
Joshua S. Auerbach, David F. Bacon, Perry Cheng, D...
IUI
2003
ACM
14 years 2 months ago
Evolution of user interaction: the case of agent adele
Animated pedagogical agents offer promise as a means of making computer-aided learning more engaging and effective. To achieve this, an agent must be able to interact with the lea...
W. Lewis Johnson, Erin Shaw, Andrew Marshall, Cath...