Many non-cooperative settings that could potentially be studied using game theory are characterized by having very large strategy spaces and payoffs that are costly to compute. Be...
QBF is the problem of deciding the satisfiability of quantified boolean formulae in which variables can be either universally or existentially quantified. QBF generalizes SAT (S...
This paper proposes a local search algorithm that makes use of a complex neighborhood relation based on a hybridization with a constructive heuristics for the classical resource-co...
We present a new implementation of a widely used swap-based local search procedure for the p-median problem, proposed in 1968 by Teitz and Bart. Our method produces the same outpu...
Abstract. Planning-specific heuristics for SAT have recently been shown to produce planners that match best earlier ones that use other search methods, including the until now dom...