A tension exists between designers' comfort with physical artifacts and the need for effective remote collaboration: physical objects live in one place. Previous research and...
Katherine Everitt, Scott R. Klemmer, Robert Lee, J...
We present data collected from a field study of 12 needlecrafters introduced to Spyn—mobile phone software that associates digital records (audio/visual media, text, and geograp...
Digital mementos are increasingly problematic, as people acquire large amounts of digital belongings that are hard to access and often forgotten. Based on fieldwork with 10 famili...
Daniela Petrelli, Nicolas Villar, Vaiva Kalnikait&...
The traditional view of the “home computer” is as a selfcontained appliance: computation, on this view, is something that takes place within a desktop box, and that produces i...
Michael Eisenberg, Nwanua Elumeze, Leah Buechley, ...
We describe a real-time 3-D augmented reality videoconferencing system. With this technology, an observer sees the real world from his viewpoint, but modified so that the image of...
Simon Prince, Adrian David Cheok, Farzam Farbiz, T...