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HPCC
2007
Springer
13 years 11 months ago
Concurrent Number Cruncher: An Efficient Sparse Linear Solver on the GPU
A wide class of geometry processing and PDE resolution methods needs to solve a linear system, where the non-zero pattern of the matrix is dictated by the connectivity matrix of th...
Luc Buatois, Guillaume Caumon, Bruno Lévy
ICB
2007
Springer
195views Biometrics» more  ICB 2007»
13 years 11 months ago
Identity Verification by Using Handprint
In recent years, palmprint based personal identification has been extensively explored by researchers. The success of this technology has demonstrated that the inner part of palm s...
Ying Hao, Tieniu Tan, Zhenan Sun, Yufei Han
CW
2004
IEEE
13 years 11 months ago
Modeling of Bodies and Clothes for Virtual Environments
Although graphical human modeling has been a long sought subject in computer graphics, when it comes to dealing with real-time applications, it raises a number of unique requireme...
Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon ...
SIGGRAPH
2000
ACM
13 years 11 months ago
Pose space deformation: a unified approach to shape interpolation and skeleton-driven deformation
Pose space deformation generalizes and improves upon both shape interpolation and common skeleton-driven deformation techniques. This deformation approach proceeds from the observ...
John P. Lewis, Matt Cordner, Nickson Fong
SIGGRAPH
1995
ACM
13 years 11 months ago
Rendering interactive holographic images
We present a method for computing holographic patterns for the generation of three-dimensional (3-D) holographic images at interactive speeds. We used this method to render hologr...
Mark Lucente, Tinsley A. Galyean