We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
Skinning of skeletally deformable models is extensively used for real-time animation of characters, creatures and similar objects. The standard solution, linear blend skinning, ha...
The concept of tiled displays can be successful only if such displays are made to look like a single display perceptually. The two issues that need to be solved to achieve this go...
This paper presents a hybrid method for creating three-dimensional shapes by sketching silhouette curves. Given a silhouette curve, we approximate its medial axis as a set of line...
In real-world environments it usually is difficult to specify target operating conditions precisely, for example, target misclassification costs. This uncertainty makes building ro...