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» Teachers' Experiences with Computers: A Comparative Study
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CHI
2008
ACM
14 years 8 months ago
Stirring up experience through movement in game play: effects on engagement and social behaviour
The recent development of controllers designed around natural body movements has altered the nature of gaming and contributed towards it being marketed as a more social activity. ...
James Le Couteur, Nadia Berthouze, Siân E. L...
PERCOM
2010
ACM
13 years 11 months ago
Sell your experiences: a market mechanism based incentive for participatory sensing
—This paper studies economic models of user participation incentive in participatory sensing applications. User participation is the most important element in participatory sensi...
Juong-Sik Lee, Baik Hoh
CHI
2004
ACM
14 years 8 months ago
A comparison of synchronous remote and local usability studies for an expert interface
Synchronous remote usability studies can be a convenient and cost-effective alternative to conventional local usability studies. Although they are common in the field, there has b...
A. J. Bernheim Brush, Morgan Ames, Janet Davis
JMM2
2006
138views more  JMM2 2006»
13 years 7 months ago
A Framework for Constructing Real-time Immersive Environments for Training Physical Activities
Abstract-- This paper describes a framework for constructing a three-dimensional immersive environment that can be used for training physical activities. The system is designed to ...
Sang-Hack Jung, Ruzena Bajcsy
MHCI
2009
Springer
14 years 2 months ago
Examining human values in adopting ubiquitous technology in school
This paper summarizes value analysis of adopting technologysupported attendance control service in a primary school. The results are based on a case study that explored a 14-week ...
Minna Isomursu, Mari Ervasti, Marianne Kinnula, Pe...