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CGF
2007
121views more  CGF 2007»
13 years 7 months ago
Real-Time Simulation of Thin Shells
This paper proposes a real-time simulation technique for thin shells undergoing large deformation. Shells are thin objects such as leaves and papers that can be abstracted as 2D s...
Min Gyu Choi, Seung Yong Woo, Hyeong-Seok Ko
SIGGRAPH
2010
ACM
14 years 3 days ago
Subspace self-collision culling
We show how to greatly accelerate self-collision detection (SCD) for reduced deformable models. Given a triangle mesh and a set of deformation modes, our method precomputes Subspa...
Jernej Barbic, Doug L. James
ICCV
2001
IEEE
14 years 9 months ago
Combining Single View Recognition and Multiple View Stereo for Architectural Scenes
This paper describes a structure from motion and recognition paradigm for generating 3D models from 2D sets of images. In particular we consider the domain of architectural photog...
Anthony R. Dick, Philip H. S. Torr, Simon J. Ruffl...
ECCV
2008
Springer
14 years 9 months ago
Multiple Tree Models for Occlusion and Spatial Constraints in Human Pose Estimation
Abstract. Tree-structured models have been widely used for human pose estimation, in either 2D or 3D. While such models allow efficient learning and inference, they fail to capture...
Greg Mori, Yang Wang 0003
SMI
2005
IEEE
143views Image Analysis» more  SMI 2005»
14 years 1 months ago
Design and Manipulation of Polygonal Models in a Haptic, Stereoscopic Virtual Environment
This paper presents a flexible, scalable framework for interactive hands-on shape design in a haptic, stereoscopic virtual environment. The framework is founded upon the concept ...
Jing Hua, Ye Duan, Hong Qin