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ICFP
2010
ACM
13 years 9 months ago
TeachScheme!: a checkpoint
In 1995, my team and I decided to create an outreach project that would use our research on functional programming to change the K-12 computer science curriculum. We had two diffe...
Matthias Felleisen
IUI
2012
ACM
12 years 4 months ago
Style by demonstration: teaching interactive movement style to robots
The style in which a robot moves, expressed through its gait or locomotion, can convey effective messages to people. For example, a robot could move aggressively in reaction to a ...
James Everett Young, Kentaro Ishii, Takeo Igarashi...
OOPSLA
1997
Springer
14 years 25 days ago
Composite Design Patterns
ed Abstract Factory is yet another. When patterns cooperate, the cooperation itself can give rise to problems, contexts, trade-offs, and consequences. For instance, should a Visito...
Dirk Riehle
SIGCSE
2004
ACM
96views Education» more  SIGCSE 2004»
14 years 2 months ago
Teaching computation to undergraduate scientists
This paper describes the motivation and design of an introductory computational course for natural, physical, and social scientists. Categories and Subject Descriptors: K.3.2 Comp...
Daniel T. Kaplan
ICSE
2010
IEEE-ACM
13 years 6 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...