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DRM
2006
Springer
14 years 12 days ago
Consumers, fans, and control: what the games industry can teach Hollywood about DRM
Through legislation and technology the film industry has been seeking to fully control usage of the bits it creates; their model is "restrictive" digital-rights manageme...
Susan Landau, Renée Stratulate, Doug Twille...
CVPR
2012
IEEE
11 years 11 months ago
Teaching 3D geometry to deformable part models
Current object class recognition systems typically target 2D bounding box localization, encouraged by benchmark data sets, such as Pascal VOC. While this seems suitable for the de...
Bojan Pepik, Michael Stark, Peter V. Gehler, Bernt...
CSSE
2008
IEEE
14 years 3 months ago
Online Programming Experience Platform for Multicore Curriculum
Multicore has shown its merits of high performance and low power consumption compared with traditional single cores. It also puts a challenge to the universities in how to teach a...
Qingsong Shi, Tianzhou Chen, Hu Wei, Jolly Wang, N...
VL
2003
IEEE
126views Visual Languages» more  VL 2003»
14 years 2 months ago
Preserving non-programmers' motivation with error-prevention and debugging support tools
A significant challenge in teaching programming to disadvantaged populations is preserving learners’ motivation and confidence. Because programming requires such a diverse set o...
Andrew Jensen Ko
IJVR
2008
125views more  IJVR 2008»
13 years 8 months ago
The Virtual Instructor Intervention: A Case in LEGO Robotics
Solving robotic exercises is a difficult task for students because the modeling activity involved requires students to comprehend programming, robotic design concepts as well as ba...
Pauline H. Mosley, Jayfus T. Doswell