Sciweavers

3905 search results - page 46 / 781
» Teaching Design Patterns
Sort
View
HT
1998
ACM
14 years 29 days ago
Pushing Reuse in Hypermedia Design: Golden Rules, Design Patterns and Constructive Templates
Reuse is increasingly strategic for reducing cost and improving quality of hypermedia design and development. In this paper, based on the design and development of a real hypermed...
Marc Nanard, Jocelyne Nanard, Paul Kahn
ACSC
2005
IEEE
14 years 2 months ago
A Pedagogical Evaluation of New State Model Diagrams for Teaching Internetwork Technologies
Curriculum based on internetworking devices is primarily based on the Command Line Interface (CLI) and case studies. However a single CLI command may produce output that is not on...
Stanislaw P. Maj, G. Kohli, T. Fetherston
SIGCSE
2005
ACM
163views Education» more  SIGCSE 2005»
14 years 2 months ago
Using SeSFJava in teaching introductory network courses
Networking course projects are usually described by an informal specification and a collection of test cases. Students often misunderstand the specification or oversimplify it t...
Tamer Elsharnouby, A. Udaya Shankar
ITCC
2003
IEEE
14 years 2 months ago
A Learning Objects Approach to Teaching Programming
The goal of this paper is to describe a new approach to a content creation and delivery mechanism for a programming course. This approach is based on the concept of creating a lar...
Victor Adamchik, Ananda Gunawardena
ERSHOV
2003
Springer
14 years 1 months ago
The Outside-In Method of Teaching Introductory Programming
The new design for the introductory programming course at ETH relies on object technology, Eiffel, extensive reuse, a graphics-rich library (TRAFFIC) built specifically for the c...
Bertrand Meyer