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» Teaching Programming Principles through a Game Engine
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MOZ
2004
Springer
14 years 1 months ago
The Structure of Authority: Why Security Is Not a Separable Concern
Common programming practice grants excess authority for the sake of functionality; programming principles require least authority for the sake of security. If we practice our princ...
Mark S. Miller, Bill Tulloh, Jonathan S. Shapiro
ACMSE
2005
ACM
14 years 1 months ago
Towards a "humans-first" computer science curriculum
Traditionally, computer science education has considered “objects-first” or “imperative-first” approaches, with the focus of the course on teaching design of programs star...
D. Scott McCrickard, Charles J. Fowler, Christa M....
XPU
2005
Springer
14 years 1 months ago
Introducing Extreme Programming into a Software Project at the Israeli Air Force
Introducing Extreme Programming (XP) to an industrial software development team usually involves technical and professional aspects as well as social and organizational ones. The i...
Yael Dubinsky, Orit Hazzan, Arie Keren
AVI
2008
13 years 10 months ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou
SOQUA
2007
13 years 8 months ago
An approach to detecting failures automatically
Failure detection is a difficult and often expensive task. The principle of self-healing addresses this cost issue, but poses new research questions. This work focuses on detectin...
Jochen Wuttke