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» Teaching Programming Principles through a Game Engine
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SAC
2009
ACM
14 years 10 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SIGCSE
2006
ACM
155views Education» more  SIGCSE 2006»
14 years 1 months ago
The inverted curriculum in practice
Teaching introductory programming today presents considerable challenges, which traditional techniques do not properly address. Students start with a wide variety of backgrounds a...
Michela Pedroni, Bertrand Meyer
ICAC
2006
IEEE
14 years 1 months ago
Using Autonomic Principles to Manage Converged Services in Next Generation Networks
Network resources will always be heterogeneous, and thus have different functionalities and programming models. This adversely affects interoperability. Seamless Mobility is one e...
John Strassner
SIGCSE
1996
ACM
143views Education» more  SIGCSE 1996»
13 years 11 months ago
The quest for excellence in designing CS1/CS2 assignments
We identify the principles involved in designing effective programming assignments for CS1/CS2. Through a case study of a particularly successful recursion assignment, we establis...
Todd J. Feldman, Julie Zelenski
CSCW
2004
ACM
14 years 1 months ago
Sometimes you need to see through walls: a field study of application programming interfaces
Information hiding is one of the most important and influential principles in software engineering. It prescribes that software modules hide implementation details from other modu...
Cleidson R. B. de Souza, David F. Redmiles, Li-Te ...