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» Teaching Programming Principles through a Game Engine
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CAINE
2008
13 years 9 months ago
Scripted Artificially Intelligent Basic Online Tactical Simulation
For many years, introductory Computer Science courses have followed the same teaching paradigms. These paradigms utilize only simple console windows; more interactive approaches t...
Jesse D. Phillips, Roger V. Hoang, Joseph D. Mahsm...
PEPM
1998
ACM
13 years 12 months ago
Inherited Limits
We show the evolution of partial evaluators over the past ten years from a particular perspective: the attempt to remove limits on the structure of residual programs that are inher...
Torben Æ. Mogensen
CG
2008
Springer
13 years 9 months ago
Learning Positional Features for Annotating Chess Games: A Case Study
Abstract. By developing an intelligent computer system that will provide commentary of chess moves in a comprehensible, user-friendly and instructive way, we are trying to use the ...
Matej Guid, Martin Mozina, Jana Krivec, Aleksander...
FOSSACS
2003
Springer
14 years 27 days ago
A Game Semantics for Generic Polymorphism
Genericity is the idea that the same program can work at many different data types. Longo, Milstead and Soloviev proposed to capture the inability of generic programs to probe th...
Samson Abramsky, Radha Jagadeesan
WCRE
2010
IEEE
13 years 6 months ago
Immediacy through Interactivity: Online Analysis of Run-time Behavior
—Visualizations of actual run-time data support the comprehension of programs, like examples support the ion of abstract concepts and principles. Unfortunately, the required run-...
Michael Perscheid, Bastian Steinert, Robert Hirsch...