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» Teaching abstraction in introductory courses
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SIGCSE
2009
ACM
189views Education» more  SIGCSE 2009»
14 years 8 months ago
QuickDraw: bringing graphics into first year
This paper describes a new tool for introducing computer graphics and multimedia applications into first year, called QuickDraw, and our experience using it. QuickDraw provides an...
Ben Stephenson, Craig Taube-Schock
CONIELECOMP
2006
IEEE
14 years 1 months ago
Integrating Advanced GLSL Shading and XML Agents into a Learning-Oriented 3D Engine
Most of the existing 3D engines are overwhelmingly complex and do not integrate support for virtual characters. We have developed a teaching oriented 3D engine with support for su...
Edgar Velázquez-Armendáriz, Erik Mil...
ICSE
2001
IEEE-ACM
13 years 12 months ago
A Formal Approach to Component-Based Software Engineering: Education and Evaluation
This paper summarizes an approach for introducing component-based software engineering (CBSE) early in the undergraduate CS curriculum, and an evaluation of the impact of the appr...
Murali Sitaraman, Timothy J. Long, Bruce W. Weide,...
CG
2007
Springer
13 years 7 months ago
Visualizing and animating the winged-edge data structure
The winged- and half- edge data structures are commonly used representations for polyhedron models. Due to the complexity, students in an introductory to computer graphics course ...
Bryan Neperud, John L. Lowther, Ching-Kuang Shene
SIGCSE
2008
ACM
141views Education» more  SIGCSE 2008»
13 years 7 months ago
Broadening participation through scalable game design
Game development is quickly gaining popularity in introductory programming courses. Motivational and educational aspects of game development are hard to balance and often sacrific...
Alexander Repenning, Andri Ioannidou