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» Teaching computer graphics constructively
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119
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GRAPHITE
2005
ACM
15 years 9 months ago
View-dependent tetrahedral meshing and rendering
We present a meshing and rendering framework for tetrahedral meshes that constructs a multi-resolution representation and uses this representation to adapt the mesh to rendering p...
Ralf Sondershaus, Wolfgang Straßer
162
Voted
COMPGEOM
2008
ACM
15 years 5 months ago
Circular partitions with applications to visualization and embeddings
We introduce a hierarchical partitioning scheme of the Euclidean plane, called circular partitions. Such a partition consists of a hierarchy of convex polygons, each having small ...
Krzysztof Onak, Anastasios Sidiropoulos
173
Voted
GRAPHICSINTERFACE
2004
15 years 5 months ago
A Hybrid Hardware-Accelerated Algorithm for High Quality Rendering of Visual Hulls
In this paper, a novel hybrid algorithm is presented for the fast construction and high-quality rendering of visual hulls. We combine the strengths of two complementary hardware-a...
Ming Li, Marcus A. Magnor, Hans-Peter Seidel
125
Voted
CGF
2008
126views more  CGF 2008»
15 years 3 months ago
Part-type Segmentation of Articulated Voxel-Shapes using the Junction Rule
We present a part-type segmentation method for articulated voxel-shapes based on curve skeletons. Shapes are considered to consist of several simpler, intersecting shapes. Our met...
Dennie Reniers, Alexandru Telea
136
Voted
TVCG
2002
109views more  TVCG 2002»
15 years 3 months ago
Robust Creation of Implicit Surfaces from Polygonal Meshes
Implicit surfaces are used for a number of tasks in computer graphics, including modeling soft or organic objects, morphing, collision detection, and constructive solid geometry. A...
Gary D. Yngve, Greg Turk