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» Teaching computer graphics without raster-level algorithms
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SIGGRAPH
1999
ACM
15 years 8 months ago
Pattern-Based Texturing Revisited
We present a texturing method that correctly maps homogeneous non-periodic textures to arbitrary surfaces without any of the difficulties usually encountered using existing tools...
Fabrice Neyret, Marie-Paule Cani
CG
2010
Springer
15 years 2 months ago
Scalability and Parallelization of Monte-Carlo Tree Search
Monte-Carlo Tree Search is now a well established algorithm, in games and beyond. We analyze its scalability, and in particular its limitations, and the implications in terms of pa...
Amine Bourki, Guillaume Chaslot, Matthieu Coulm, V...
DCC
2011
IEEE
14 years 11 months ago
Color Image Compression Using a Learned Dictionary of Pairs of Orthonormal Bases
We present a new color image compression algorithm for RGB images. In our previous work [6], we presented a machine learning technique to derive a dictionary of orthonormal basis ...
Xin Hou, Karthik S. Gurumoorthy, Ajit Rajwade
125
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SIGGRAPH
1999
ACM
15 years 8 months ago
Physically Based Motion Transformation
We introduce a novel algorithm for transforming character animation sequences that preserves essential physical properties of the motion. By using the spacetime constraints dynami...
Zoran Popovic, Andrew P. Witkin
SIGGRAPH
1987
ACM
15 years 7 months ago
Generating antialiased images at low sampling densities
Ray tracing produces point samples of an image from a 3-D model. Constructing an antialiased digital picture from point samples is difficult without resorting to extremely high sa...
Don P. Mitchell