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159
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CGF
2006
202views more  CGF 2006»
15 years 4 months ago
GPU-based Collision Detection for Deformable Parameterized Surfaces
Based on the potential of current programmable GPUs, recently several approaches were developed that use the GPU to calculate deformations of surfaces like the folding of cloth or...
Alexander Greß, Michael Guthe, Reinhard Klei...
MMSEC
2004
ACM
205views Multimedia» more  MMSEC 2004»
15 years 9 months ago
Wavelet-based blind watermarking of 3D models
Watermarking of 3D meshes has received a limited attention due to the difficulties encountered in extending the algorithms developed for 1D (audio) and 2D (images and video) signa...
F. Uccheddu, Massimiliano Corsini, Mauro Barni
CVPR
2006
IEEE
15 years 10 months ago
Measure Locally, Reason Globally: Occlusion-sensitive Articulated Pose Estimation
Part-based tree-structured models have been widely used for 2D articulated human pose-estimation. These approaches admit efficient inference algorithms while capturing the import...
Leonid Sigal, Michael J. Black
169
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CGI
2003
IEEE
15 years 9 months ago
Automatic Tracking of Face Sequences in MPEG Video
Human faces are commonly found in video streams and provide useful information for video content analysis. This paper presents a robust face tracking system to extract multiple fa...
Yunlong Zhao, Tat-Seng Chua
3DIM
2007
IEEE
16 years 4 months ago
Automatic Pose Estimation for Range Images on the GPU
Object pose (location and orientation) estimation is a common task in many computer vision applications. Although many methods exist, most algorithms need manual initialization ...
Marcel Germann, Michael D. Breitenstein, In Kyu Pa...