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MUE
2007
IEEE
106views Multimedia» more  MUE 2007»
15 years 10 months ago
PKTown: A Peer-to-Peer Middleware to Support Multiplayer Online Games
Peer-to-Peer (P2P) system can support service for lots of end users with little hardware investment, which suits for the efforts to lower down the service cost for Multiplayer Onl...
Hai Jin, Hong Yao, Xiaofei Liao, Sirui Yang, Wei L...
152
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FPL
2009
Springer
161views Hardware» more  FPL 2009»
15 years 9 months ago
A multi-FPGA architecture for stochastic Restricted Boltzmann Machines
Although there are many neural network FPGA architectures, there is no framework for designing large, high-performance neural networks suitable for the real world. In this paper, ...
Daniel L. Ly, Paul Chow
IPPS
1997
IEEE
15 years 8 months ago
Design and Implementation of Virtual Memory-Mapped Communication on Myrinet
This paper describes the design and implementation of the virtual memory-mapped communicationmodel (VMMC) on a Myrinet network of PCI-based PCs. VMMC has been designed and impleme...
Cezary Dubnicki, Angelos Bilas, Kai Li
154
Voted
EWSN
2010
Springer
15 years 7 months ago
Virtualising Testbeds to Support Large-Scale Reconfigurable Experimental Facilities
Experimentally driven research for wireless sensor networks is invaluable to provide benchmarking and comparison of new ideas. An increasingly common tool in support of this is a t...
Tobias Baumgartner, Ioannis Chatzigiannakis, Maick...
142
Voted
NSDI
2008
15 years 6 months ago
Efficiency Through Eavesdropping: Link-layer Packet Caching
The broadcast nature of wireless networks is the source of both their utility and much of their complexity. To turn what would otherwise be unwanted interference into an advantage...
Mikhail Afanasyev, David G. Andersen, Alex C. Snoe...