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» Teaching software engineering through game design
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126
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ACMACE
2006
ACM
15 years 9 months ago
AI-based world behaviour for emergent narratives
Research in Interactive Narrative has developed new approaches to the behaviour of virtual actors, but has dedicated little attention to the physical behaviour of the environment ...
Jean-Luc Lugrin, Marc Cavazza
148
Voted
BMCBI
2006
117views more  BMCBI 2006»
15 years 3 months ago
Gene Designer: a synthetic biology tool for constructing artificial DNA segments
Background: Direct synthesis of genes is rapidly becoming the most efficient way to make functional genetic constructs and enables applications such as codon optimization, RNAi re...
Alan Villalobos, Jon E. Ness, Claes Gustafsson, Je...
117
Voted
AOSD
2006
ACM
15 years 9 months ago
Towards supporting on-demand virtual remodularization using program graphs
OOP style requires programmers to organize their code according to objects (or nouns, using natural language as a metaphor), causing a program’s actions (verbs) to become scatte...
David Shepherd, Lori L. Pollock, K. Vijay-Shanker
124
Voted
BCSHCI
2008
15 years 5 months ago
Low cost prototyping: part 1, or how to produce better ideas faster by getting user reactions early and often
Although approaches to User Centered Software Development have existed for almost 20 years a rift still exists between theory and practice. In practice, many software projects are...
Stephen Brown, Andreas Holzinger
148
Voted
TASE
2008
IEEE
15 years 3 months ago
Randomized Optimal Design of Parallel Manipulators
This work intends to deal with the optimal kinematic synthesis problem of parallel manipulators under a unified framework. Observing that regular (e.g., hyper-rectangular) workspac...
Yunjiang Lou, Guanfeng Liu, Zexiang Li