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» Teaching software engineering through game design
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246
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TASE
2012
IEEE
13 years 11 months ago
Discrete-Event Coordination Design for Distributed Agents
— This paper presents new results on the formal design of distributed coordinating agents in a discrete-event framework. In this framework, agents are modeled to be individually ...
Manh Tung Pham, Kiam Tian Seow
110
Voted
ISPASS
2009
IEEE
15 years 10 months ago
Differentiating the roles of IR measurement and simulation for power and temperature-aware design
In temperature-aware design, the presence or absence of a heatsink fundamentally changes the thermal behavior with important design implications. In recent years, chip-level infra...
Wei Huang, Kevin Skadron, Sudhanva Gurumurthi, Rob...
153
Voted
ICFEM
1997
Springer
15 years 7 months ago
Formally Specifying and Verifying Real-Time Systems
A real-time computer system is a system that must perform its functions within specified time bounds. These systems are generally characterized by complex interactions with the en...
Richard A. Kemmerer
165
Voted
SIAMIS
2011
14 years 10 months ago
Large Scale Bayesian Inference and Experimental Design for Sparse Linear Models
Abstract. Many problems of low-level computer vision and image processing, such as denoising, deconvolution, tomographic reconstruction or superresolution, can be addressed by maxi...
Matthias W. Seeger, Hannes Nickisch
132
Voted
MM
2004
ACM
160views Multimedia» more  MM 2004»
15 years 9 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...