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» Teaching software engineering through game design
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ICSM
2002
IEEE
14 years 15 days ago
Maintenance of Object Oriented Systems through Re-Engineering: A Case Study
Unregulated evolution of software often leads to software ageing which not only makes the product difficult to maintain but also breaks the consistency between design and impleme...
Manoranjan Satpathy, Nils T. Siebel, Daniel Rodr&i...
TCIAIG
2010
13 years 2 months ago
Game Bot Detection via Avatar Trajectory Analysis
The objective of this work is to automatically detect the use of game bots in online games based on the trajectories of account users. Online gaming has become one of the most popu...
Hsing-Kuo Pao, Kuan-Ta Chen, Hong-Chung Chang
AUIC
2006
IEEE
14 years 1 months ago
Evaluation of user satisfaction and learnability for outdoor augmented reality gaming
We have developed an outdoor augmented reality game, Sky Invaders 3D, which is designed to be played by the game playing public. We conducted a user study to measure how much user...
Ben Avery, Wayne Piekarski, James R. Warren, Bruce...
SIGCSE
2012
ACM
282views Education» more  SIGCSE 2012»
12 years 3 months ago
Understanding the tenets of agile software engineering: lecturing, exploration and critical thinking
The use of agile principles and practices in software development is becoming a powerful force in today’s workplace. In our quest to develop better products, therefore, it is im...
Shvetha Soundararajan, Amine Chigani, James D. Art...
AIIDE
2007
13 years 10 months ago
Automatic Design of Balanced Board Games
AI techniques are already widely used in game software to provide computer-controlled opponents for human players. However, game design is a more-challenging problem than game pla...
Joe Marks, Vincent Hom