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» Teaching software engineering through game design
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GROUP
2007
ACM
14 years 1 months ago
That's what friends are for: facilitating 'who knows what' across group boundaries
We describe the design and evaluation of K-net, a social matching system to help people learn 'who knows what' in an organization by matching people with skills with tho...
N. Sadat Shami, Y. Connie Yuan, Dan Cosley, Ling X...
UIST
2004
ACM
14 years 3 months ago
Interacting with hidden content using content-aware free-space transparency
We present content-aware free-space transparency, an approach to viewing and manipulating the otherwise hidden content of obscured windows through unimportant regions of overlappi...
Edward W. Ishak, Steven Feiner
CISIS
2009
IEEE
14 years 2 months ago
Smews: Smart and Mobile Embedded Web Server
—In this paper, we show that Web protocols and technologies are good candidates to design the Internet of Things, through a user-centric architecture (the user simply has to use ...
Simon Duquennoy, Gilles Grimaud, Jean-Jacques Vand...
CAISE
2008
Springer
13 years 11 months ago
Refactoring Process Models in Large Process Repositories
With the increasing adoption of process-aware information systems (PAIS), large process model repositories have emerged. Over time respective models have to be re-aligned to the re...
Barbara Weber, Manfred Reichert
AAAI
2008
13 years 12 months ago
An Architecture and Formalism for Handling Modular Ontologies
The goal of my ongoing work is to provide an architecture for developing and manipulating modular ontologies in such a way that each ontology module can plug into or unplug from a...
Faezeh Ensan