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» Teaching software engineering through game design
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UIST
1993
ACM
14 years 1 months ago
VB2: An Architecture for Interaction in Synthetic Worlds
This paper describes the VB2 architecture for the construction of three-dimensional interactive applications. The system's state and behavior are uniformly represented as a n...
Enrico Gobbetti, Jean-Francis Balaguer, Daniel Tha...
AC
2000
Springer
13 years 9 months ago
State of the art in electronic payment systems
nvented abstract representations of value. As time passed, representations of value became more abstract, progressing from barter through bank notes, payment orders, checks, credit...
N. Asokan, Philippe A. Janson, Michael Steiner, Mi...
SAC
2009
ACM
14 years 4 months ago
Points-to analysis for JavaScript
JavaScript is widely used by web developers and the complexity of JavaScript programs has increased over the last year. Therefore, the need for program analysis for JavaScript is ...
Dongseok Jang, Kwang-Moo Choe
WWW
2007
ACM
14 years 10 months ago
A high-performance interpretive approach to schema-directed parsing
XML delivers key advantages in interoperability due to its flexibility, expressiveness, and platform-neutrality. As XML has become a performance-critical aspect of the next genera...
Morris Matsa, Eric Perkins, Abraham Heifets, Marga...
UIST
2006
ACM
14 years 3 months ago
Projector-guided painting
This paper presents a novel interactive system for guiding artists to paint using traditional media and tools. The enabling technology is a multi-projector display capable of cont...
Matthew Flagg, James M. Rehg