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» Teaching software engineering through game design
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WWW
2007
ACM
14 years 10 months ago
Turning portlets into services: the consumer profile
Portlets strive to play at the front end the same role that Web services currently enjoy at the back end, namely, enablers of application assembly through reusable services. Howev...
Oscar Díaz, Salvador Trujillo, Sandy P&eacu...
SENSYS
2009
ACM
14 years 4 months ago
Macrodebugging: global views of distributed program execution
Creating and debugging programs for wireless embedded networks (WENs) is notoriously difficult. Macroprogramming is an emerging technology that aims to address this by providing ...
Tamim I. Sookoor, Timothy W. Hnat, Pieter Hooimeij...
WWW
2004
ACM
14 years 10 months ago
Accurate, scalable in-network identification of p2p traffic using application signatures
The ability to accurately identify the network traffic associated with different P2P applications is important to a broad range of network operations including application-specifi...
Subhabrata Sen, Oliver Spatscheck, Dongmei Wang
HPDC
1999
IEEE
14 years 1 months ago
The Cactus Computational Toolkit and using Distributed Computing to Collide Neutron Stars
We are developing a system for collaborative research and development for a distributed group of researchers at different institutions around the world. In a new paradigm for coll...
Gabrielle Allen, Tom Goodale, Joan Massó, E...
SOSP
2003
ACM
14 years 6 months ago
Performance debugging for distributed systems of black boxes
Many interesting large-scale systems are distributed systems of multiple communicating components. Such systems can be very hard to debug, especially when they exhibit poor perfor...
Marcos Kawazoe Aguilera, Jeffrey C. Mogul, Janet L...