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» Teaching software engineering through game design
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FSTTCS
2008
Springer
13 years 8 months ago
Explicit Muller Games are PTIME
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The complexity of these games depends on the representation of the winning condition...
Florian Horn
CHI
2007
ACM
14 years 8 months ago
Software design and engineering as a social process
Traditionally, software engineering processes are based on a formalist model that emphasizes strict documentation, procedural and validation standards. Although this is a poor fit...
William A. Stubblefield, Tania L. Carson
ACMACE
2005
ACM
13 years 9 months ago
AI middleware as means for improving gameplay
Current commercial AI middleware are still far from being a generic and flexible tool for developing computer games. Also the literature lacks proposals in this field. In this w...
Börje Karlsson, Bruno Feijó
ICSE
2007
IEEE-ACM
14 years 1 months ago
Aspect-Oriented Design in Java/AspectJ and Ruby
This tutorial teaches professional developers design principles for “production-quality”, aspect-oriented software, written in Java/AspectJ and Ruby. The discussion starts wit...
Dean Wampler
ICSE
2001
IEEE-ACM
14 years 1 days ago
Effective Software Architecture Design: From Global Analysis to UML Descriptions
It is now generally accepted that separating software architecture into multiple views can help in reducing complexity and in making sound decisions about design trade-offs. Our f...
Robert L. Nord, Daniel J. Paulish, Dilip Soni, Chr...