The transition to multicore architectures has dramatically underscored the necessity for parallelism in software. In particular, while new gaming consoles are by and large multicor...
Micah J. Best, Alexandra Fedorova, Ryan Dickie, An...
We describe a software interface for drawing in three dimensions using a game pad. The software runs in a walk-in, virtual-reality theatre and has been designed for walk-up usabil...
Abstract. The Design Navigator is a tool for reverseengineering object-oriented programs into formal charts evel of abstraction. We show how the Design r discovers abstract buildin...
Epameinondas Gasparis, Jonathan Nicholson, Amnon H...
The latest hardware available for creating playable augmented reality games is too expensive to be used in consumer-level products at the current time. Low-end hardware exists tha...
Ben Avery, Bruce H. Thomas, Joe Velikovsky, Wayne ...
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...