Creating a 3-D game engine is not a trivial task as gamers often demand for high quality output with top notch performance in games. In this paper, we show you how various real-ti...
We describe the development of the CaveUT system, which is a software supporting immersive virtual reality installations based on the Unreal Tournament game engine. CaveUT impleme...
Jeffrey Jacobson, Marc Le Renard, Jean-Luc Lugrin,...
This paper addresses issues involved when an architect explore alternative designs including non-functional requirements; in our approach, non-functional requirements are expresse...
Lihua Xu, Scott A. Hendrickson, Eric Hettwer, Hada...
The development of teaching materials for future software engineers is critical to the long term success of the Grid. At present however there is considerable turmoil in the Grid ...
This paper discusses the use of design patterns during the transition phase from analysis to design of object-oriented systems. Pattern mining, which is the process of finding and...