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» Teaching software engineering through game design
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COMPSAC
2005
IEEE
14 years 2 months ago
Designing Controllers for Reachability
We propose a deductive method for constructing reliable reachability controllers, with application to fault-tolerant discrete systems. Designing the controller reduces to finding...
Cristina Cerschi Seceleanu
GROUP
2007
ACM
14 years 21 days ago
Supporting collaborative software development through the visualization of socio-technical dependencies
One of the reasons large-scale software development is difficult is the number of dependencies that software engineers face. These dependencies create a need for communication and...
Cleidson R. B. de Souza, Stephen Quirk, Erik Train...
IWPC
2005
IEEE
14 years 2 months ago
Supporting the Evolution of a Software Visualization Tool Through Usability Studies
The paper presents a usability study conducted with graduate and undergraduate computer science students, designed to evaluate the effectiveness of a software visualization tool n...
Andrian Marcus, Denise Comorski, Andrey Sergeyev
ICSE
2003
IEEE-ACM
14 years 2 months ago
Achieving Critical System Survivability Through Software Architectures
Software-intensive systems often exhibit dimensions in size and complexity that exceed the scope of comprehension of even talented, experienced system designers and analysts. With ...
John C. Knight, Elisabeth A. Strunk
COMSWARE
2007
IEEE
14 years 3 months ago
Situation-Aware Software Engineering for Sensor Networks
—Sensor networks represent a new frontier in technology that holds the promise of unprecedented levels of autonomy in the execution of complex dynamic missions by harnessing the ...
Vir V. Phoha, Shashi Phoha