Sciweavers

878 search results - page 45 / 176
» Teaching software engineering through game design
Sort
View
CSCW
2008
ACM
13 years 9 months ago
Unpacking Tasks: The Fusion of New Technology with Instructional Work
This paper discusses how a new technology (designed to help pupils with learning about Shakespeare's Macbeth) is introduced and integrated into existing classroom practices. I...
Christian Greiffenhagen
ICSE
2010
IEEE-ACM
13 years 7 months ago
Staying aware of relevant feeds in context
To stay aware of relevant information and avoid productivity loss, a developer has to continuously read through new incoming information. Our approach supports the integration of ...
Thomas Fritz
CHI
2007
ACM
14 years 25 days ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
IUI
2004
ACM
14 years 2 months ago
Handling device diversity through multi-level stylesheets
With the advent of in-home networking and ubiquitous computing, it becomes apparent that we have an increasing need for automatic adaptation of user interfaces to different device...
Walter Dees
AMAST
2004
Springer
14 years 2 months ago
A Science of Software Design
concerns, abstraction (particularly hierarchical abstraction), simplicity, and restricted visibility (locality of information). The overall goal behind these principles was stated ...
Don S. Batory