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» Teaching software engineering through game design
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AVI
2010
13 years 10 months ago
Gameplay on a multitouch screen to foster learning about historical sites
The use of gameplay has been shown to be an excellent educational tool, especially if such games are supported by innovative and engaging technologies. This paper presents two new...
Carmelo Ardito, Maria Francesca Costabile, Rosa La...
ICSE
2007
IEEE-ACM
14 years 9 months ago
SCL: Static Enforcement and Exploration of Developer Intent in Source Code
Developers are often unaware of, or fail to respect, the intentions behind a design due to poor communication of design intent. SCL (Structural Constraint Language) helps develope...
Daqing Hou
SIGSOFT
2005
ACM
14 years 9 months ago
KenyaEclipse: learning to program in eclipse
A fundamental part of a Computer Science degree is learning to program. Rather than starting students on a full commercial language, we favour using a dedicated "teaching lan...
Robert Chatley, Thomas Timbul
CSMR
2000
IEEE
14 years 1 months ago
Design Properties and Object-Oriented Software Changeability
The assessment of the changeability of software systems is of major concern for buyers of the large systems found in fast-moving domains such as telecommunications. One way of app...
M. Ajmal Chaumun, Hind Kabaili, Rudolf K. Keller, ...
ICSE
2008
IEEE-ACM
14 years 9 months ago
Evolving software product lines with aspects: an empirical study on design stability
Software product lines (SPLs) enable modular, large-scale reuse through a software architecture addressing multiple core and varying features. To reap the benefits of SPLs, their ...
Alessandro Garcia, Cláudio Sant'Anna, Eduar...