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» Teaching software engineering through game design
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AAMAS
2010
Springer
13 years 7 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
ICSM
2006
IEEE
14 years 1 months ago
Teaching Evolution of Open-Source Projects in Software Engineering Courses
In the traditional software engineering courses, the students develop small programs from scratch. This does not correspond to industry practice where programmers spend most of th...
Joseph Buchta, Maksym Petrenko, Denys Poshyvanyk, ...
SAC
2009
ACM
14 years 6 days ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
SIGCSE
2006
ACM
150views Education» more  SIGCSE 2006»
14 years 1 months ago
Pedagogical techniques supported by the use of student devices in teaching software engineering
This paper describes our experiences in promoting a learning environment where active student involvement and interaction, as well as openness to diversity of ideas are supported ...
Valentin Razmov, Richard J. Anderson
CSEE
2009
Springer
14 years 2 months ago
An Evaluation of Using a Game Development Framework in Higher Education
This paper describes an application of a Game Development Framework (GDF) Microsoft XNA in software architecture (SA) course at Norwegian University of Science and Technology (NTN...
Bian Wu, Alf Inge Wang, Jan-Erik Strøm, Tro...