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» Teaching software engineering through game design
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AVI
2006
13 years 10 months ago
Enabling interaction with single user applications through speech and gestures on a multi-user tabletop
Co-located collaborators often work over physical tabletops with rich geospatial information. Previous research shows that people use gestures and speech as they interact with art...
Edward Tse, Chia Shen, Saul Greenberg, Clifton For...
STEP
2005
IEEE
14 years 2 months ago
Elemental Design Patterns Recognition In Java
The decomposition of design patterns into simpler elements may reduce significantly the creation of variants in forward engineering, while it increases the possibility of identify...
Francesca Arcelli Fontana, Stefano Masiero, Claudi...
CANDC
2011
ACM
12 years 8 months ago
Distributed creative cognition in digital filmmaking
This paper reports on an empirical study that uses a Grounded Theory approach to investigate the creative practices of Machinima filmmakers. Machinima is a new digital film produc...
Nicholas Davis, Boyang Li, Brian O'Neill, Mark Rie...
CSEE
2007
Springer
14 years 3 months ago
Electronic Portfolios through a Qualitative Lens
This report illustrates the use of qualitative methods and an interpretive framework (Cultural Historical Activity Theory) to examine educational interventions. The techniques are...
Rebecca L. Fiedler, Cem Kaner
LCTRTS
2009
Springer
14 years 3 months ago
Debugging FPGA-based packet processing systems through transaction-level communication-centric monitoring
The fine-grained parallelism inherent in FPGAs has encouraged their use in packet processing systems. Debugging and performance evaluation of such complex designs can be signifi...
Paul Edward McKechnie, Michaela Blott, Wim Vanderb...