Sciweavers

878 search results - page 57 / 176
» Teaching software engineering through game design
Sort
View
AOSD
2009
ACM
13 years 6 months ago
Concept analysis for product line requirements
Traditional methods characterize a software product line's requirements using either functional or quality criteria. This appears to be inadequate to assess modularity, detec...
Nan Niu, Steve M. Easterbrook
ICSE
2009
IEEE-ACM
14 years 9 months ago
The secret life of bugs: Going past the errors and omissions in software repositories
Every bug has a story behind it. The people that discover and resolve it need to coordinate, to get information from documents, tools, or other people, and to navigate through iss...
Jorge Aranda, Gina Venolia
SAC
2006
ACM
14 years 2 months ago
Domotic house gateway
This paper presents a domotic house gateway capable of seamlessly interacting with different devices from heterogeneous domotic systems and appliances. Such a gateway also provide...
Paolo Pellegrino, Dario Bonino, Fulvio Corno
RISE
2005
Springer
14 years 2 months ago
Can Aspects Implement Contracts?
Design by ContractTM is commonly cited as an example of the “crosscutting” concerns that aspect-oriented programming can address. We test this conjecture by attempting to imple...
Stephanie Balzer, Patrick Th. Eugster, Bertrand Me...
AGENTS
2001
Springer
14 years 1 months ago
CMPack: a complete software system for autonomous legged soccer robots
This paper describes a completely implemented, fully autonomous software system for soccer playing quadruped robots. The system includes real-time color vision, probabilistic loca...
Scott Lenser, James Bruce, Manuela M. Veloso