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» Teaching software engineering through game design
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ECSCW
2011
12 years 8 months ago
Flypad: Designing Trajectories in a Large-Scale Permanent Augmented Reality Installation
A long-term naturalistic study reveals how artists designed, visitors experienced, and curators and technicians maintained a public interactive artwork over a four year period. The...
Martin Flintham, Stuart Reeves, Patrick Brundell, ...
ACMACE
2007
ACM
14 years 27 days ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
EDBTW
2010
Springer
14 years 6 days ago
Flexible Dataspace Management Through Model Management
The vision of dataspaces has been articulated as providing various of the benefits of classical data integration but with reduced up-front costs, which, combined with opportunitie...
Cornelia Hedeler, Khalid Belhajjame, Lu Mao, Norma...
AVI
2006
13 years 10 months ago
Browsing through 3D representations of unstructured picture collections: an empirical study
The paper presents a 3D interactive representation of fairly large picture collections which facilitates browsing through unstructured sets of icons or pictures. Implementation of...
Olivier Christmann, Noelle Carbonell
TC
2011
13 years 3 months ago
Energy Reduction in Consolidated Servers through Memory-Aware Virtual Machine Scheduling
—Increasing energy consumption in server consolidation environments leads to high maintenance costs for data centers. Main memory, no less than processor, is a major energy consu...
Jae-Wan Jang, Myeongjae Jeon, Hyo-Sil Kim, Heeseun...