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» Teaching software engineering through game design
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129
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IWSAPF
2000
15 years 7 months ago
Software Connectors and Refinement in Family Architectures
Product families promote reuse of software artifacts such as architectures, designs and implementations. Product family architectures are difficult to create due to the need to sup...
Alexander Egyed, Nikunj R. Mehta, Nenad Medvidovic
140
Voted
ICFEM
2007
Springer
15 years 10 months ago
Formal Engineering of XACML Access Control Policies in VDM++
We present a formal, tool-supported approach to the design and maintenance of access control policies expressed in the eXtensible Access Control Markup Language (XACML). Our aim is...
Jeremy Bryans, John S. Fitzgerald
112
Voted
FSTTCS
2009
Springer
15 years 10 months ago
On Timed Alternating Simulation for Concurrent Timed Games
We address the problem of alternating simulation refinement for concurrent timed games (TG). We show that checking timed alternating simulation between TG is EXPTIME-complete, and...
Laura Bozzelli, Axel Legay, Sophie Pinchinat
129
Voted
ICSE
2007
IEEE-ACM
16 years 3 months ago
Ownership and Immutability Inference for UML-Based Object Access Control
We propose a mechanism for object access control which is based on the UML. Specifically, we propose use of ownership and immutability constraints on UML associations and verifica...
Yin Liu, Ana Milanova
136
Voted
APSEC
2002
IEEE
15 years 8 months ago
An Automated Refactoring Approach to Design Pattern-Based Program Transformations in Java Programs
Software often needs to be modified for accommodating requirements changes through the software life cycle. To deal with several accidental requirements changes related to softwa...
Sang-Uk Jeon, Joon-Sang Lee, Doo-Hwan Bae