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» Teaching software engineering through game design
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IUI
2003
ACM
14 years 2 months ago
Tool support for designing nomadic applications
Model-based approaches can be useful when designing nomadic applications, which can be accessed through multiple interaction s. Various models and levels of abstraction can be con...
Giulio Mori, Fabio Paternò, Carmen Santoro
AVI
1998
13 years 10 months ago
Design method of interaction techniques for large information spaces
Our work focuses on the design of interaction techniques for large information spaces. Our goal is not to define yet another visualization technique but to provide insights for th...
Laurence Nigay, Frédéric Vernier
TASE
2008
IEEE
13 years 8 months ago
Design of Stochastic Distribution Networks Using Lagrangian Relaxation
This paper addresses the design of single commodity stochastic distribution networks. The distribution network under consideration consists of a single supplier serving a set of re...
Guy-Aimé Tanonkou, Lyès Benyoucef, X...
WCRE
2009
IEEE
14 years 3 months ago
Tracking Design Smells: Lessons from a Study of God Classes
—“God class” is a term used to describe a certain type of large classes which “know too much or do too much”. Often a God class (GC) is created by accident as functionali...
Stéphane Vaucher, Foutse Khomh, Naouel Moha...
SEKE
2007
Springer
14 years 3 months ago
Smooth Quality Oriented Component Integration through Product Line Based Aspect-Oriented Component Adaptation
Mismatches in QoS (Quality of Service) often appears as a major but implicit hurdle to smooth component integration. This paper presents a solution to the above problem through pr...
Yankui Feng, Xiaodong Liu, Jon M. Kerridge