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» Teaching software engineering through game design
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141
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SOQUA
2007
15 years 4 months ago
An approach to detecting failures automatically
Failure detection is a difficult and often expensive task. The principle of self-healing addresses this cost issue, but poses new research questions. This work focuses on detectin...
Jochen Wuttke
179
Voted
ISARCS
2010
240views Hardware» more  ISARCS 2010»
15 years 5 months ago
Engineering a Distributed e-Voting System Architecture: Meeting Critical Requirements
Voting is a critical component of any democratic process; and electronic voting systems should be developed following best practices for critical system development. E-voting has i...
J. Paul Gibson, Eric Lallet, Jean-Luc Raffy
140
Voted
SIGCSE
2004
ACM
188views Education» more  SIGCSE 2004»
15 years 9 months ago
Buffer pools and file processing projects for an undergraduate data structures course
This paper presents a family of programming projects appropriate to a sophomore-level data structures course, centered around the concept of a buffer pool serving as the access i...
Clifford A. Shaffer
139
Voted
BVAI
2007
Springer
15 years 10 months ago
Non-invasive Brain-Actuated Interaction
The promise of Brain-Computer Interfaces (BCI) technology is to augment human capabilities by enabling interaction with computers through a conscious and spontaneous modulation of ...
José del R. Millán, Pierre W. Ferrez...
147
Voted
IEEECIT
2010
IEEE
15 years 2 months ago
An Innovative Course about Network Storage and System Virtualization Technologies in PKU
—“Network Storage and System Virtualization Technologies” is an up-to-date course opened by the school of electronics engineering and computer science of Peking University. T...
Xiaolin Wang, Xinxin Jin, Yingwei Luo, Zhenlin Wan...