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» Teaching software engineering through game design
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DIGRA
2005
Springer
14 years 2 months ago
Beyond P-1: Who Plays Online?
Academics and industry professionals alike have long been interested in developing a nuanced and empirically sound typography of online gamers. Designers and engineers are aware o...
Avery Alix
WCRE
2003
IEEE
14 years 2 months ago
Fuzzy Extensions for Reverse Engineering Repository Models
Reverse Engineering is a process fraught with imperfections. The importance of dealing with non-precise, possibly inconsistent data explicitly when interacting with the reverse en...
Ulrike Kölsch, René Witte
COMPSAC
2005
IEEE
14 years 2 months ago
Considerations on a New Software Architecture for Distributed Environments Using Autonomous Semantic Agents
Distributed processing environments such as that of a traffic management network system (TMS) can be implemented easier, faster, and secure and perform better through use of auton...
Atilla Elçi, Behnam Rahnama
SIGSOFT
2005
ACM
14 years 9 months ago
Reasoning about confidentiality at requirements engineering time
Growing attention is being paid to application security at requirements engineering time. Confidentiality is a particular subclass of security concerns that requires sensitive inf...
Renaud De Landtsheer, Axel van Lamsweerde
GLVLSI
1998
IEEE
122views VLSI» more  GLVLSI 1998»
14 years 1 months ago
Reducing Power Consumption of Dedicated Processors Through Instruction Set Encoding
With the increased clock frequency of modern, high-performance processors over 500 MHz, in some cases, limiting the power dissipation has become the most stringent design target. ...
Luca Benini, Giovanni De Micheli, Alberto Macii, E...