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» Teaching software engineering through game design
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137
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KBSE
2007
IEEE
15 years 10 months ago
Towards supporting awareness of indirect conflicts across software configuration management workspaces
Workspace awareness techniques have been proposed to enhance the effectiveness of software configuration management systems in coordinating parallel work. These techniques share i...
Anita Sarma, Gerald Bortis, André van der H...
176
Voted
CANDC
2005
ACM
15 years 5 months ago
Constructed narratives a tangible social interface
Constructed Narratives is a tangible social interface designed for use in public spaces where people have the opportunity to encounter the game and subsequently learn about each o...
Pamela Jennings
163
Voted
EUROMICRO
2003
IEEE
15 years 9 months ago
A General Model for Component-Based Software Reliability
: The approach of aggregating components into complex software systems is maturing with the rapid development of component technology. How to analyze software reliability from syst...
Mao Xiaoguang, Deng Yongjin
190
Voted
AAMAS
2006
Springer
15 years 3 months ago
An Evolutionary Dynamical Analysis of Multi-Agent Learning in Iterated Games
In this paper, we investigate Reinforcement learning (RL) in multi-agent systems (MAS) from an evolutionary dynamical perspective. Typical for a MAS is that the environment is not ...
Karl Tuyls, Pieter Jan't Hoen, Bram Vanschoenwinke...
149
Voted
ESE
2008
112views Database» more  ESE 2008»
15 years 3 months ago
"Cloning considered harmful" considered harmful: patterns of cloning in software
Literature on the topic of code cloning often asserts that duplicating code within a software system is a bad practice, that it causes harm to the system's design and should b...
Cory Kapser, Michael W. Godfrey