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» Teaching software engineering through game design
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ASWSD
2004
Springer
14 years 2 months ago
Validation of Component and Service Federations in Automotive Software Applications
Abstract The automotive domain is one of the most promising areas for component and service technologies in the near future. Vehicles are increasingly becoming integrated systems w...
Luciano Baresi, Carlo Ghezzi
APSEC
2004
IEEE
14 years 21 days ago
A Comparative Analysis of Architecture Frameworks
Architecture frameworks are methods used in architecture modeling. They provide a structured and systematic approach to designing systems. To date there has been little analysis o...
Antony Tang, Jun Han, Pin Chen
FSEN
2009
Springer
14 years 25 days ago
Specification and Validation of Behavioural Protocols in the rCOS Modeler
The rCOS modeler implements the requirements modelling phase of a model driven component-based software engineering process. Components are specified in rCOS, a relational calculus...
Zhenbang Chen, Charles Morisset, Volker Stolz
IWPC
2006
IEEE
14 years 3 months ago
A Metric-Based Heuristic Framework to Detect Object-Oriented Design Flaws
One of the important activities in re-engineering process is detecting design flaws. Such design flaws prevent an efficient maintenance, and further development of a system. Th...
Mazeiar Salehie, Shimin Li, Ladan Tahvildari
AVI
2004
13 years 10 months ago
Identification and validation of cognitive design principles for automated generation of assembly instructions
Designing effective instructions for everyday products is challenging. One reason is that designers lack a set of design principles for producing visually comprehensible and acces...
Julie Heiser, Doantam Phan, Maneesh Agrawala, Barb...