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» Teaching software engineering through game design
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VLSI
2010
Springer
13 years 3 months ago
A design workflow for dynamically reconfigurable multi-FPGA systems
Multi-FPGA systems (MFS's) represent a promising technology for various applications, such as the implementation of supercomputers and parallel and computational intensive emu...
Alessandro Panella, Marco D. Santambrogio, Frances...
IUI
2004
ACM
14 years 2 months ago
Designing example-critiquing interaction
In many practical scenarios, users are faced with the problem of choosing the most preferred outcome from a large set of possibilities. As people are unable to sift through them m...
Boi Faltings, Pearl Pu, Marc Torrens, Paolo Viappi...
COMPSAC
2010
IEEE
13 years 7 months ago
Design and Implementation of a Middleware for Development and Provision of Stream-Based Services
This paper proposes MISSA, a novel middleware to facilitate the development and provision of stream-based services in emerging pervasive environments. The streambased services util...
Seungwoo Kang, Youngki Lee, Sunghwan Ihm, Souneil ...
IUI
2011
ACM
12 years 12 months ago
Design and validation of two-handed multi-touch tabletop controllers for robot teleoperation
Controlling the movements of mobile robots, including driving the robot through the world and panning the robot’s cameras, typically requires many physical joysticks, buttons, a...
Mark Micire, Munjal Desai, Jill L. Drury, Eric McC...
POPL
2005
ACM
14 years 9 months ago
Synthesis of interface specifications for Java classes
While a typical software component has a clearly specified (static) interface in terms of the methods and the input/output types they support, information about the correct sequen...
P. Madhusudan, Pavol Cerný, Rajeev Alur, Wo...