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SIGMOD
2008
ACM
154views Database» more  SIGMOD 2008»
14 years 7 months ago
SEMMO: a scalable engine for massively multiplayer online games
We propose to demonstrate SEMMO, a consistency server for MMOs. The key features of SEMMO are its novel distributed consistency protocol and system architecture. The distributed n...
Nitin Gupta 0003, Alan J. Demers, Johannes Gehrke
ICSE
2005
IEEE-ACM
14 years 1 months ago
How to teach software modeling
To enhance motivation of students to study software engineering, some way of finding balance between the scientific aspect and the practical aspect of software engineering is re...
Tetsuo Tamai
IUI
2012
ACM
12 years 3 months ago
Style by demonstration: teaching interactive movement style to robots
The style in which a robot moves, expressed through its gait or locomotion, can convey effective messages to people. For example, a robot could move aggressively in reaction to a ...
James Everett Young, Kentaro Ishii, Takeo Igarashi...
FECS
2010
1324views Education» more  FECS 2010»
13 years 5 months ago
A Case Study in the Design of a Restaurant Management System
Teaching software engineering at the undergraduate level is an exciting and challenging undertaking. Students come to software engineering with a variety of technical and sift ski...
Wesley Williams, Devon Simmonds
IWEC
2007
13 years 9 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...