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» Teaching software engineering through game design
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EUROSYS
2007
ACM
14 years 1 months ago
Whodunit: transactional profiling for multi-tier applications
This paper is concerned with performance debugging of multitier applications, such as commonly found in servers and dynamic-content web sites. Existing tools and techniques for pr...
Anupam Chanda, Alan L. Cox, Willy Zwaenepoel
XPU
2009
Springer
14 years 4 months ago
ActiveStory Enhanced: Low-Fidelity Prototyping and Wizard of Oz Usability Testing Tool
This paper presents “ActiveStory Enhanced” as a tool that enables prototyping user interfaces and conducting usability tests in a way that is aligned with agile principles. The...
Ali Hosseini-Khayat, Yaser Ghanam, Shelly Park, Fr...
QSIC
2005
IEEE
14 years 3 months ago
Tool Support for Agent Development using the Prometheus Methodology
We believe that tool support is very important for any methodology. In this paper we describe PDT (Prometheus Design Tool) which supports the design of an intelligent agent system...
Lin Padgham, John Thangarajah, Michael Winikoff
GSEM
2004
Springer
14 years 3 months ago
The Grid-Occam Project
Occam is a parallel processing language designed by a team at INMOS in conjunction with the design of the transputer processor, and based on Sir T. Hoare's ideas of Communica...
Peter Tröger, Martin von Löwis, Andreas ...
GCC
2003
Springer
14 years 3 months ago
A Framework of Tool Integration for Internet-Based E-commerce
Tool integration has been an important research area for many years after software engineering became a key player in information industry. With the Internet establishing ubiquitou...
Jianming Yong, Yun Yang