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» Teaching software engineering through game design
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SIGSOFT
2001
ACM
14 years 10 months ago
Using aspectC to improve the modularity of path-specific customization in operating system code
Layered architecture in operating system code is often compromised by execution path-specific customizations such as prefetching, page replacement and scheduling strategies. Paths...
Yvonne Coady, Gregor Kiczales, Michael J. Feeley, ...
IUI
2000
ACM
14 years 2 months ago
APE: learning user's habits to automate repetitive tasks
The APE (Adaptive Programming Environment) project focuses on applying Machine Learning techniques to embed a software assistant into the VisualWorks Smalltalk interactive program...
Jean-David Ruvini, Christophe Dony
SEKE
1994
Springer
14 years 2 months ago
The object-oriented development of a distributed multimedia environmental information system
Scienti c research addressing global change continues to generate large quantities of information for analysis and understanding. However, the volume, distributed nature, and dive...
Betty H. C. Cheng, Robert H. Bourdeau, Gerald C. G...
IUI
2004
ACM
14 years 3 months ago
TUISTER: a tangible UI for hierarchical structures
Tangible user interfaces provide access to virtual information through intuitive physical manipulation. However, feedback is mostly provided by displays in the environment instead...
Andreas Butz, Markus H. Gross, Antonio Krüger
WCRE
2002
IEEE
14 years 3 months ago
A Methodology for Developing Transformations Using the Maintainability Soft-Goal Graph
Over the past few years, we are experiencing a surge of evolution problems related to legacy object-oriented systems. Object orientation provides means for systems to be well-desi...
Ladan Tahvildari, Kostas Kontogiannis