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» Teaching software engineering through game design
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AIIDE
2008
13 years 10 months ago
OpenNERO: A Game Platform for AI Research and Education
OpenNERO is an open source game platform designed for game AI research. The software package combines features commonly available in modern game engines (such as 3D graphics, phys...
Igor Karpov, John Sheblak, Risto Miikkulainen
ASWEC
2000
IEEE
13 years 12 months ago
Formal Requirements Engineering: Learning from the Students
Formal methods are becoming increasingly important in many areas of software development and should be incorporated in the teaching of software engineering. Requirements capture i...
J. Paul Gibson
ICSE
2003
IEEE-ACM
14 years 7 months ago
Separation in Theory - Coordination in Practice
The lack of a common language and mutual understanding between the disciplines of systems development/software engineering and HCI does create challenges for both teaching and pra...
Torkil Clemmensen, Jacob Nørbjerg
ACMACE
2005
ACM
14 years 1 months ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry