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ALT
2009
Springer
14 years 4 months ago
Learning from Streams
Abstract. Learning from streams is a process in which a group of learners separately obtain information about the target to be learned, but they can communicate with each other in ...
Sanjay Jain, Frank Stephan, Nan Ye
MM
1993
ACM
107views Multimedia» more  MM 1993»
14 years 22 hour ago
What Video Can and Can't Do for Collaboration: A Case Study
As multimedia becomes an integral part of collaborative systems, we must understand how to design such systems to support users’ rich set of existing interaction skills, rather ...
Ellen Isaacs, John C. Tang
GI
1997
Springer
13 years 11 months ago
Persistent Object Systems: From Technology to Market
Abstract. This text describes how persistent object system technology developed in European basic research is being used by a small German startup software company to realize innov...
Andreas Gawecki, Florian Matthes, Joachim W. Schmi...
MSR
2010
ACM
13 years 10 months ago
Identifying security bug reports via text mining: An industrial case study
-- A bug-tracking system such as Bugzilla contains bug reports (BRs) collected from various sources such as development teams, testing teams, and end users. When bug reporters subm...
Michael Gegick, Pete Rotella, Tao Xie
CHI
2009
ACM
14 years 8 months ago
Design influence on social play in distributed exertion games
Exertion games are an emerging form of interactive games that require players to invest significant physical effort as part of the gameplay, rather than just pressing buttons. The...
Florian Mueller, Martin R. Gibbs, Frank Vetere