We present an efficient technique to render single scattering in large scenes with reflective and refractive objects and homogeneous participating media. Efficiency is obtained...
We propose a new approach to easily creating 3 0 geometric models. A technique called interactive evolutionary computation (IEC) is introduced to accelerate user’s invention and...
Queries navigate semistructured data via path expressions, and can be accelerated using an index. Our solution encodes paths as strings, and inserts those strings into a special i...
Brian F. Cooper, Neal Sample, Michael J. Franklin,...
We present an efficient algorithm for preserving the total volume of a solids undergoing free-form deformation using discrete level-of-detail representations. Given the boundary r...
Image-based reconstruction from randomly scattered views is a challenging problem. We present a new algorithm that extends Seitz and Dyer’s Voxel Coloring algorithm. Unlike their...
W. Bruce Culbertson, Thomas Malzbender, Gregory G....